Navigate InfoSuite Introduction README The Basics Advanced FX References Game Secrets Hosted At | Advanced FX - Doors - D7 : Switch-Operated Door Switch-Operated Door You can use any type of door with this effect. The door can be activated with a switch. Switch-Operated Door using Activator This type of door can only be opened and closed with a switch. Construct any type of door so it functions in the game. Now place an `A[Mode,Channel]` in the door sector. Valid values for `Mode` are: [0] = default, [1] = open only*, and [2] = close only*. Then place a Switch somewhere in the map and tag it `[ActivationSound,Channel]`. If you don't specify a value for `ActivationSound`, a preset sound will be used. * These values only work with Ceiling and Floor Doors (`[0,20]` and `[0,21]`). Switch-Operated Door using MasterSwitch This type of door has its own special properties: (a) It will only activate once, then you must open it manually. (b) It has a time-delay ability. Construct any type of door so it functions in the game. Now place a `D[Delay,Channel]` in the door sector. The `Delay` value is the amount of time before the door activates after the Switch is pressed. A `Delay` value of 30 = 1 second. Then place a Switch somewhere in the map and tag it `[ActivationSound,Channel]`. If you don't specify a value for `ActivationSound`, a preset sound will be used. Return to top