Navigate InfoSuite Introduction README The Basics Advanced FX References Game Secrets Hosted At | References - Palettes Palettes Changing a palette affects the three different layers of a texture. These three layers are: Background, Foreground, and Minor Foreground.
Palette Value | Description
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0 | Default. Access Switch/Card = blue.
1 | All layers become blue. The usual choice to designate certain sprites as Multiplayer-only or DukeMatch-only.
2 | All layers become red.
3 | Null. Assault Troopers will appear as default blue colour. The usual choice to neutralize parallaxed space textures.
4 | All layers become solid black. Defines a mirror as indestructible in EDuke32.
5 | All red colours become brown.
6 | All layers become night vision green.
7 | All layers become yellowish-bronze.
8 | All layers become light green.
9 | Null. Assault Troopers will appear as default blue colour.
10 | Foreground becomes red. Default colour of player 2 in Multiplayer modes.
11 | Foreground becomes light green. Default colour of player 3 in Multiplayer modes.
12 | Foreground becomes light gray. Default colour of player 4 in Multiplayer modes.
13 | Foreground becomes dark gray. Default colour of player 5 in Multiplayer modes.
14 | Foreground becomes dark green. Default colour of player 6 in Multiplayer modes.
15 | Foreground becomes light brown. Default colour of player 7 in Multiplayer modes.
16 | Foreground becomes dark blue. Default colour of player 8 in Multiplayer modes.
17 | Foreground becomes green, Minor Foreground and Background become blue.
18 | Foreground becomes light gray (same as 12).
19 | Foreground becomes gray, Minor Foreground and Background become red.
20 | Foreground becomes gray, Minor Foreground and Background become blue.
21 | Foreground becomes red. Access Switch/Card = red. Assault Trooper becomes Assault Captain (with teleporter/cloaking device). The usual choice to turn Bosses (or Respawned Bosses) into Mini-Bosses (only the Battlelord is usefully compatible with this feature).
22 | Foreground becomes light green (same as 11).
23 | Foreground becomes yellow. Access Switch/Card = yellow.
24 | Apparently swaps gray/white with red. Some objects look bloody, others just look red.
25 | Minor Foreground becomes red.
26* | Invalid in Build. Visibility fog becomes white in Mapster32.
27* | Invalid in Build. Visibility fog becomes red in Mapster32.
28* | Invalid in Build. Visibility fog becomes green in Mapster32.
29* | Invalid in Build. Visibility fog becomes blue in Mapster32.
* 26+ are invalid values in Build. They are rainbowish and appear solid black from a distance. Return to top