Navigate InfoSuite Introduction README The Basics Advanced FX References Game Secrets Hosted At | Advanced FX - Sprites - Demo Cameras Demo Cameras The Demo Camera is used to record gameplay in a level and save it to a `DMO` file. `DMO` files play in the background during the main menu. Place an `S[ViewingDistance,27]` at the location and height which you want the camera to view from. If you want, you can assign it a palette value to make it easily distinguishable from other SectorEffectors (I usually use a palette value of 10). You will have to experiment with the `ViewingDistance` (a value of 7000 works good). Any areas out of camera range will be recorded from a first-person perspective. While recording a demo, all `S` sprites will appear as floating cameras (they do not appear at all during non-recorded gameplay). Recording stops the moment a player dies, or when the level is completed. Note: Don't let two demo cameras "see" each other. They are also incapable of displaying mirrors (resulting in the HOM effect). Return to top