Navigate InfoSuite Introduction README The Basics Advanced FX References Game Secrets Hosted At | Advanced FX - SFX - A1 : Activation Sounds Activation Sounds Activation sounds play when either a switch or an object is operated. Switch-Activated Sounds Place a Switch somewhere in the map, and tag it `[ActivationSound,Channel]`. Every time the Switch is pressed, the `ActivationSound` will play. If you don't want the Switch to activate any effects, give the `Channel` a unique value. If the `Channel` is not given a value, the Switch will not function at all. `MUSICANDSFX`-Activated Sounds Place an `M[StopSound,StartSound]` within a functioning sector (this works with most effects). When the sector's function is activated, the sounds will play. `StopSound` and `StartSound` are the most common values, but not entirely consistent. Return to top