Navigate InfoSuite Introduction README The Basics Advanced FX References Game Secrets Hosted At | Advanced FX - Wall Information Wall Information Here's some information about wall tags and what they do. Walls tagged `[1,0]` Any wall with a Hi-Tag of 1 is excluded from all types of lighting effects (its shade is forced to stay constant). Walls tagged `[0,MirrorSound]` Any wall with the `MIRROR` (#560) texture overtile (masked texture) will play `MirrorSound` when a player presses the action button on the mirror. Effectively, this allows you to make any texture seemingly play a sound effect, simply by hiding a masked and tagged `MIRROR` texture in front of it. Walls tagged `[ActivationSound,Channel]` Any solid (non-masked) wall with a Switch or `DOORTILE` texture and a `Channel` Lo-Tag can trigger an effect when operated. Link the `Channel` value of the Switch or `DOORTILE` texture to an Activator (or ActivatorLocked/MasterSwitch). When the player presses the action button on the texture, the Activator (or ActivatorLocked/MasterSwitch) will be triggered. It is also possible to activate the texture by kicking it! This is compatible with any Switch texture, or texture that has the name `DOORTILE` appended to it. `ActivationSound` is optional and doesn't apply to Combination Switches. Check the "References - Special Textures" section for the complete texture lists and further details. Return to top