Navigate InfoSuite Introduction README The Basics Advanced FX References Game Secrets Hosted At | Advanced FX - Doors - D6 : Locked Door Locked Door This type of door must be unlocked before it can be operated. Locked Door with Access Card Construct any type of door so it functions in the game. Place an `L[0,Channel]` in the door sector. Then place an Access Switch (#130 or #170) tagged `[ActivationSound,Channel]`, and an Access Card (#60) somewhere in the map. A value of 212 is the standard choice for `ActivationSound`. You can change the colours of the Access Switch and Card by adjusting their palettes: [0] = blue, [21] = red, or [23] = yellow. Locked Door with Switch Construct any type of door so it functions in the game. Place an `L[0,Channel]` in the door sector. Then place a Switch somewhere in the map and tag it `[ActivationSound,Channel]`. If you don't specify a value for `ActivationSound`, a preset sound will be used. Locked Doors with Touchplates Construct any type of door so it functions in the game. Place an `L[0,Channel]` in the door sector. Then place a `T[NumberOfActivations,Channel]` in your Touchplate sector. `NumberOfActivations` is the number of times the door will unlock/lock when you step on the Touchplate (0 being infinite). If you choose to use `NumberOfActivations`, make sure the player doesn't end up permanently locked out. Return to top