Navigate InfoSuite Introduction README The Basics Advanced FX References Game Secrets Hosted At | References - Program Parameters Program Parameters These are the parameters you can feed the program from a command prompt, very useful for booting the program with specific instructions and getting into the game quicker. These parameter lists are taken directly from the programs, with a few edits. Note that in EDuke32, the hyphen (-) can be used alternatively in place of the forward slash (/), but these characters are not interchangeable in the original game. EDuke32 Parameters Usage: EDUKE32 [FILES] [OPTIONS]
OPTIONS
-# | Load and run a game from slot # (0-9)
-c# | Use MP mode #, 1 = DukeMatch (spawn), 2 = Co-Operative, 3 = DukeMatch (no spawn)
-cfg <file> | Use alternate configuration <file>
-d<file> | Play demo <file>
-g<file>, -grp <file> | Use extra group <file>
-h<file> | Use alternate definitions <file>
-jDIR | Adds DIR to EDuke32's file path stack (search list)
-l# | Warp to level # (1-11), see -v
-m | Disable monsters (enemies)
-map <file> | Load map <file>
-nam / -ww2gi | Run in NAM or WW2GI-compatible mode
-net <parameters> | Enable network play (see documentation for <parameters>)
-r | Record demo
-s# | Start on skill level # (1-4)
-setup / -nosetup | Enables/Disables startup configuration window
-t# | Set respawn mode #, 1 = Monsters (enemies), 2 = Items, 3 = Inventory, x = All
-u########## | User's favourite weapon order (default: 3425689071)
-v# | Warp to volume # (1-4), see -l
-x<file> | Load custom `CON` script <file> (default `EDUKE.CON`/`GAME.CON`)
-?, -help, --help | Displays these parameters
-debughelp | Displays debug command parameters
Debug Parameters |
--- | ---
-a | Enable fake player AI (see -q)
-cachesize # | Set cache size, in Kb
-fNUM | Send fewer packets in Multiplayer (1,2,4) (deprecated)
-game_dir DIR | Duke3d_w32 compatibility option, see -j
-gamegrp <file> | Use <file> as default GRP
-i# | Use networking mode # (1/0) (Multiplayer only) (default == 1)
-name <name> | Use <name> as Multiplayer name
-nD | Dump default gamevars to gamevars.txt
-noautoload | Disable loading content from the autoload directory
-nologo | Skip the logo animation
-ns / -nm | Disable sound and/or music
-q# | Enable fake Multiplayer mode with # players (2-8)
-rmnet <file> | Use <file> for network play configuration (obsolete, see -net)
-stun | Use UDP hole punching for Multiplayer connections
-unstable | Force EDuke32 to execute unsafe `CON` commands (and crash) (for compatibility only)
-w | Show co-ordinates
-condebug/-z# | Enable line-by-line `CON` compile debugging, # is verbosity
Mapster32 Parameters Usage: MAPSTER32 [OPTIONS] [FILE]
<file> | Load map <file> in editor
-g<file>, -grp <file> | Use extra group <file>
-h<file> | Use definitions <file>
-jDIR, -game_dir DIR | Adds DIR to Mapster32's file path stack (search list)
-check | Enables map pointer checking when saving
-nocheck | Disables map pointer checking when saving (default)
-setup | Displays the configuration dialog
-?, -help, --help | Displays these parameters
Duke3D (DOS) Parameters Usage: DUKE3D [/flags...]
?, /? | This help message
/# | Load and run a game from slot (0-9)
/l## | Level (1-11)
/v# | Volume (1-4)
/s# | Skill (1-4)
/r | Record demo
/d<file> | Start to play demo <file>
/m | No monsters (enemies)
/ns | No sound
/nm | No music
/t# | Respawn, 1 = Monsters (enemies), 2 = Items, 3 = Inventory, x = All
/c# | Multiplayer mode, 1 = DukeMatch (spawn), 2 = Co-Operative, 3 = DukeMatch (no spawn)
/q# | Fake Multiplayer (2-8 players)
/a | Use player AI (fake Multiplayer only)
/i# | Network mode (1/0) (Multiplayer only) (default == 1)
/f# | Send fewer packets (1,2,4) (Multiplayer only)
/x<file> | Compile <file> (default `GAME.CON`)
/u########## | User's favourite weapon order (default: 3425689071)
/z | Skip memory check
-map <file> | Use a map <file>
-name <name> | Forward <name>
-net | Net mode game
/g<file>, /g... | Use multiple group files (must be last on command line)
Build (DOS) Parameters Usage: BUILD [FILE]
<file> | Load map <file> in editor (this can be used to load an official map from the `DUKE3D.GRP` file without extracting it, after which it can be saved to the game's root directory)
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