Navigate InfoSuite Introduction README The Basics Advanced FX References Game Secrets Hosted At | Advanced FX - Doors - D5 : Touchplate Door Touchplate Door You can use any type of door with this effect. The Touchplate Door opens when you step on a certain sector designated as a "Touchplate". Touchplate Door with Activator This type of door has its own special properties: (a) The door cannot be opened manually. (b) You can control the amount of times it will work. Construct any type of door so it functions in the game. Now place an `A[Mode,Channel]` in your door sector. Valid values for `Mode` are: [0] = default, [1] = open only*, [2] = close only*. Place a `T[NumberOfActivations,Channel]` in your Touchplate sector. `NumberOfActivations` is the number of times the Touchplate will activate the door (0 being infinite). If you choose to use `NumberOfActivations`, make sure the last activation won't leave the door closed, or the player will be trapped! * These values only work with Ceiling and Floor Doors (`[0,20]` and `[0,21]`). Touchplate Door with MasterSwitch This type of door has its own special properties: (a) It will only activate once, then you must open it manually. (b) It has a time-delay ability. Construct any type of door so it functions in the game. Now place a `D[Delay,Channel]` in your door sector. The `Delay` value is the amount of time before the door activates. A `Delay` value of 30 = 1 second. Place a `T[0,Channel]` in your Touchplate sector. Return to top