Navigate InfoSuite Introduction README The Basics Advanced FX References Game Secrets Hosted At | Advanced FX - Vertically Moving Sectors - B3 : Ceiling Falls when Triggered by Explosion Ceiling Falls when Triggered by Explosion This causes a ceiling to fall when an explosion is detected within the sector. This effect was not used in the game. The intended usage for this effect was to seal a window after the glass has been destroyed by an explosion. Create the sector with the ceiling which will fall. Place an `S[Channel,19]` (`Speed[0,Speed]`) within the sector. The `Channel` can be used to activate other `S[Channel,19]` at the same time. It is also logical to place an explosive of some sort in your level. Notes: The message "unlocked" will be displayed when the ceiling begins to drop. The game does not check if a shot or object passes through the sector. The ceiling will only begin to drop when an explosion occurs somewhere within the sector. Return to top