Navigate InfoSuite Introduction README The Basics Advanced FX References Game Secrets Hosted At | Advanced FX - Sprites - B : Spawning Sprites Spawning Sprites Spawning sprites is a great way to add action to your level. When a dozen enemies pop out of nowhere, it wakes up the player! You can also spawn many other sprites aside from enemies. Spawning sprites from the Something / Can With Something When a Something / Can With Something is shot, it will break apart revealing whatever sprite you want it to spawn. Place a `SOMETHING / CANWITHSOMETHING` (#1232), `SOMETHING2` (#4580), `SOMETHING3` (#4581), or `SOMETHING4` (#4582) and tag it `[0,SpriteNumber]`. `SpriteNumber` is the number of the sprite to spawn when the can is shot. You can only spawn sprites which have a name, and only certain named sprites can be spawned. Check the "References - Compatibility Listings" section for the complete list. Spawning sprites when a babe is killed When a `FEM` actor is killed, Respawn sprites can be triggered. Place a `FEM` actor and tag her `[Channel,0]` (this only works with certain `FEM` actors, check the "References - Compatibility Listings" section for the complete list.) Place as many `R[SpriteNumber,Channel]` sprites as you want. Move each `R` to the exact location and height at which you want the object to spawn. The angle has no effect, or at best a very arbitrary effect (to my knowledge, all sprites spawn facing East on the map grid, but enemies probably adjust their angle instantaneously). `SpriteNumber` is the number of the sprite to spawn when the `FEM` is killed. You can only spawn sprites which have a name, and only certain named sprites can be spawned. Check the "References - Compatibility Listings" section for the complete list. Spawning sprites with a trigger Sprites will spawn at specified locations when a trigger is activated. Place either a `T[0,Channel]` or a Switch tagged `[ActivationSound,Channel]` (to trigger the respawns). Place as many `R[SpriteNumber,Channel]` sprites as you want. Move each `R` to the exact location and height at which you want the object to spawn. The angle has no effect, or at best a very arbitrary effect (to my knowledge, all sprites spawn facing East on the map grid, but enemies probably adjust their angle instantaneously). `SpriteNumber` is the number of the sprite to spawn when the Switch or Touchplate is triggered. You can only spawn sprites which have a name, and only certain named sprites can be spawned. Check the "References - Compatibility Listings" section for the complete list. Return to top