Navigate InfoSuite Introduction README The Basics Advanced FX References Game Secrets Hosted At | Advanced FX - Doors - D2 : Rotating Door Rotating Door Sometimes referred to as the "Subway Door", this door rotates clockwise or anticlockwise. First create your door sector. Shape it like a cross as shown in the image. Lower the ceiling a couple of units and texture it. Press `R` on the ceiling so it will rotate with the sector. Mask four of the walls and texture them (I used #915). You will probably have to flip the textures around with `F`. Use `B` and `H` to make those four walls blocked and hittable. Place the following sprites within the door sector: `S[Channel,0], S[Channel,1]` (`Speed[0,Speed], M[AudibleRadius,AmbientSound]`). For `AudibleRadius`, 1024 is equal to the largest grid square. Angle the `S[Channel,0]` down. The `S[Channel,1]` will be the pivot point for your door, so I recommend placing it in the center of the door sector. The angle of the `S[Channel,1]` determines the direction your door will rotate. Down is for clockwise, and up is for anticlockwise. Return to top