Navigate InfoSuite Introduction README The Basics Advanced FX References Game Secrets Hosted At | Advanced FX - Walls - B1 : Breakable Glass Breakable Glass Breakable Glass blocks off an area until it's smashed. Mask a wall and texture it with breakable glass (#503). Use `T` to make the glass transparent. Press `B` and `H` on it (or `B` and `Ctrl + H` in 2D mode) to make it blocked and hittable. Notes: Breakable glass without blocking/hitscan flags enabled can still be shattered by a nearby explosion. If you don't want to use other glass textures, and want to make this specific texture unbreakable, apply the texture to sprites instead. Breakable glass walls with one-sided masking (`Shift + M`) and blocking/hitscan flags enabled can be shot from the invisible side, leaving bullet holes in mid-air. If you then shatter the glass from the proper side, the bullet holes will remain. Return to top