strcpy(displaybuf,"must be on the ground");
strcpy(svgah,"health ");
strcpy(svgah,"armor ");
strcpy(displaybuf,"key ");
                                                        strcpy(displaybuf,"Hero Time");
                                                        strcpy(displaybuf,"Plate Armor");
                                                        strcpy(displaybuf,"Chain Mail");
                                                        strcpy(displaybuf,"Leather Armor");
                                                strcpy(displaybuf,"Treasure Chest");
                                                strcpy(displaybuf,"Health Potion");
                                                strcpy(displaybuf,"Fire Walk Potion");
                                                strcpy(displaybuf,"Strength Potion");
                                                strcpy(displaybuf,"Armor Potion");
                                                strcpy(displaybuf,"Invisibility Potion");
                                                strcpy(displaybuf,"DIAMOND RING");
                                                strcpy(displaybuf,"SHADOW AMULET");
                                                strcpy(displaybuf,"GLASS SKULL");
                                                strcpy(displaybuf,"ANKH");
                                                strcpy(displaybuf,"BLUE SCEPTER");
                                                strcpy(displaybuf,"YELLOW SCEPTER");
                                                strcpy(displaybuf,"ADAMANTINE RING");
                                                strcpy(displaybuf,"ONYX RING");
                                                        strcpy(displaybuf,"PENTAGRAM");
                                                strcpy(displaybuf,"CRYSTAL STAFF");
                                                strcpy(displaybuf,"AMULET OF THE MIST");
                                                strcpy(displaybuf,"HORNED SKULL");
                                                        strcpy(displaybuf,"Scare Scroll");
                                                        strcpy(displaybuf,"Night Vision Scroll");
                                                        strcpy(displaybuf,"Freeze Scroll");
                                                        strcpy(displaybuf,"Magic Arrow Scroll");
                                                        strcpy(displaybuf,"Unlock Scroll");
                                                        strcpy(displaybuf,"Fly Scroll");
                                                        strcpy(displaybuf,"Fireball Scroll");
                                                        strcpy(displaybuf,"Nuke Scroll");
                                                        strcpy(displaybuf,"Quiver of arrows");
                                                strcpy(displaybuf,"Magic bow");
                                                        strcpy(displaybuf,"Dagger");
                                                        strcpy(displaybuf,"Morning Star");
                                                        strcpy(displaybuf,"Magic Sword");
                                                                        strcpy(displaybuf,"Level Drained");
         strcpy(temp,string);
         strcpy(temp,string);
                strcpy(boardname,"level");
                        strcpy(savedgamenames[i].name,"empty");
                strcpy(boardname,"svgm"); 
                strcpy(loadgamename,"svgn");
                        strcpy(savedgamenames[i].name,"EMPTY");
        strcpy(temp,"-");
                                strcpy(tempbuf,temp);
                                strcpy(tempbuf,savedgamenames[i].name);
                                strcpy(temp,"-");
                                strcpy(savedgamenames[select].name,temp);
                                strcpy(tempbuf,"svgm");
        strcpy(tempbuf,"svgn");
        strcpy(fname,"svgm");
        strcpy(fsname,"svgn");
File WHFX.C:
                strcpy(displaybuf,"ITEM NEEDED");
File WHPLR.C:
                        strcpy(displaybuf,"Health Potion");
                        strcpy(displaybuf,"Strength Potion");
                        strcpy(displaybuf,"Armor Potion");
                        strcpy(displaybuf,"Fire Walk Potion");
                        strcpy(displaybuf,"Invisible Potion");
                                        strcpy(displaybuf,"Dagger is damaged");
                                        //strcpy(displaybuf,"Dagger is broken");
                                        strcpy(displaybuf,"Dagger is Useless");
                                        strcpy(displaybuf,"Morning Star is damaged");
                                        //strcpy(displaybuf,"Mace is broken");
                                        strcpy(displaybuf,"Morning Star is Useless");
                                        strcpy(displaybuf,"Sword is damaged");
                                        //strcpy(displaybuf,"Sword is broken");
                                        strcpy(displaybuf,"Sword is Useless");
                                                        strcpy(displaybuf,"find door trigger");
                                                        strcpy(displaybuf,"need last switch");
        strcpy(mapbuf,"level");
                        strcpy(temp2,temp);
        strcpy(scorebuf,tempbuf);
                strcpy(displaybuf,"thou art 2nd level");
                strcpy(displaybuf,"thou art 3rd level");
                strcpy(displaybuf,"thou art 4th level");
                strcpy(displaybuf,"thou art 5th level");
                strcpy(displaybuf,"thou art 6th level");
                strcpy(displaybuf,"thou art 7th level");
                        strcpy(displaybuf,"must attain 2nd level");
                        strcpy(displaybuf,"must attain 2nd level");
                        strcpy(displaybuf,"must attain 3rd level");
                        strcpy(displaybuf,"must attain 3rd level");
                        strcpy(displaybuf,"must attain 4th level");
                        strcpy(displaybuf,"must attain 5th level");
File TEKGAME.C:
                strcpy(&boardfilename,argv[1]);
                strcpy(&boardfilename,"nukeland.map");
                strcpy(tempbuf,"Other");
        strcpy(getmessage,"Game loaded.");
        strcpy(getmessage,"Game saved.");
