//
//      DEFINES FOR SND_PLAYSOUND() CALLS
//

#define S_TEMPGUN1  0
#define S_TEMPGUN2  1
#define S_UPDOWNDR  2
#define S_ZIPGUNS   3
#define S_BLOWUP        4
#define S_BULLSEYE  5
#define S_GETSTUFF  6
#define S_OUCH      7
#define S_SHOOT2        8
#define S_WATER     9
#define S_SHOOT3        10
#define S_WATCHIT   11
#define S_HELLO     12
#define S_WARP      13
#define S_ALARM     14
#define S_ISEEYOU   15
#define S_DEATH     16
#define S_SHOOT     17
#define S_HURT      18
#define S_SPLASH        19
#define S_OPENDOOR  20
#define S_CLOSDOOR  21
#define S_YES           22
#define S_TEST      23

