union INTPACK ;
//#line "whnet.c" 280
extern void __interrupt __far newGPhandler(union INTPACK r);
union INTPACK ;
//#line "whnet.c" 287
extern void __interrupt __far newPGhandler(union INTPACK r);
//#line "whnet.c" 294
extern void __far *dpmi_getexception(int no);
//#line "whnet.c" 307
extern void dpmi_setexception(int no,void __far *func);
//#line "whnet.c" 319
extern void installGPhandler(void );
//#line "whnet.c" 339
extern void debugout(char *fmt,... );
//#line "whnet.c" 350
extern void netcheckargs(int argc,char *argv[]);
//#line "whnet.c" 398
extern int netattacking(short p);
//#line "whnet.c" 407
extern void netsendpck(struct netpck *p,unsigned int dnode);
//#line "whnet.c" 455
extern short netchecktouchflag(struct player *plr);
//#line "whnet.c" 496
extern void netmarkflag(short i);
//#line "whnet.c" 533
extern void moveflag(long x,long y,long z,long teamno);
//#line "whnet.c" 546
extern void sendmyinfo(unsigned int dnode,short forcesend);
//#line "whnet.c" 738
extern void netjoingame(void );
//#line "whnet.c" 797
extern void netsendmove(void );
//#line "whnet.c" 826
extern void netshootgun(short s,char guntype);
//#line "whnet.c" 846
extern void netdamageactor(short s,short o);
//#line "whnet.c" 875
extern void nethitsprite(short p,char guntype,char taghit);
//#line "whnet.c" 1124
extern void spawnflag(long x,long y,long z,long teamno);
//#line "whnet.c" 1144
extern void dropflagstart(short teamno);
//#line "whnet.c" 1156
extern void netdropflag(void );
//#line "whnet.c" 1164
extern void wongamescreen(short p);
//#line "whnet.c" 1270
extern char *IPXadrstr(struct _tagIPX_INTERNET_ADDR *p);
//#line "whnet.c" 1292
extern void netgetmove(void );
//#line "whnet.c" 1699
extern void netpickmonster(void );
//#line "whnet.c" 1901
extern void mdmreadsettings(void );
//#line "whnet.c" 1943
extern void initmulti(int numplayers);
//#line "whnet.c" 2045
extern void dropDTR(void );
//#line "whnet.c" 2056
extern void netshutdown(void );
//#line "whnet.c" 2089
extern void whnetmon(void );
//#line "whnet.c" 2193
extern void netrestartplayer(struct player *plr);
//#line "whnet.c" 2202
extern void netkillme(void );
//#line "whnet.c" 2209
extern void netreviveme(void );
