RTCM - EDuke32 Duke3D Mod Reviews         v6-12-2013 Release 1  © RTCM Eddy

 

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Hellduke TC

 

 

7/2008 Hellduke TC has 2 playable episodes right now. As it's in the beta stage and being updated often the file size and names may change. The file name is HelldukeTC.zip.

Hellduke TC is a conversion of Doom to Duke3D and requires the latest eduke32 snapshot to run. It was made to be run in the 32 bit opengl render mode. I was able to play the first released version but due to the age of my computer I had problems with the later releases. Other people who played this TC at the 3DRealms forum had no problem running it. That said this looks like it's going to be a very good TC. The levels are well designed, detail gets better with every update, and gameplay, while hard, should be good. The screenshots I used were provided by the author, XTHX2. I am linking to the forum so that you may get the latest version. Just look at the signature area of XTHX2 posts. Based on first impressions of the first released version, I rate it as good with 3 out of 5 stars. With the amount of work being put into this TC I am sure that rating will get even better.

Reviewed by Eddym4814 of a version from 7/18/08 

 
Hellduke TC is a work in progress so I do not know how many levels there will be or what the finished TC's file size will be. The present file name is HelldukeTC.zip and the file size is 51MB. As it is a work in progress there is no release date.
Hellduke TC is a Doom theme TC. There are still mostly Duke textures with some Doom doors and decorations. The weapons are from different games. Same for the enemies. Some are from Doom, Doom64, Strife, Heretic, and I think Hexen. There are still the original Duke items but most ammo and health pickups have been changed over to Doom. You can still drink running water for health, like from toilets. One suggestion I have is if this feature is going to stay in the TC to change the 1 health point per second to at least 3 health points per second like some other TC's have. (I don't like waiting for my health to go up.)There are still nuke buttons to end some levels instead of the Doom type switch. The Doom imp replaces the Duke trooper and still has the troopers ability to fly. Sounds have not been all been converted over to Doom yet either. As far as the Doom type backpacks are concerned the first few I came across I could not pick up for some reason. I did get one later and my max ammo amount was increased. Now on to the game.
Episode 1 level 1 is a simple level with good gameplay. It gives you a chance to get familiar with the new enemies and weapons.
Level 2 starts off easy enough but that changes quickly. The canyon area is full of monsters that you must fight to get the next key. After that the rest of the level is good.
Level 3 is reasonable gameplay wise. It's a short level with the usual shotgun and chaingun guys with a plasma guy, (hate them!) and revnant thrown in. I must have missed a switch or something because a wall/door/elevator would not open for me. I used dnclip to get through it and continue the level.
Level 4 is a conversion of a Doom1 episode 1 level so it has almost all Doom textures. It was easy because I knew where every monster was placed. Also nice job with the demon conversion. (The big pink monster who bites.)
Level 5 is a Doom2 level conversion. I don't remember which level this is but it was not one of my favorites. I used the new pitchfork/staff weapon I got earlier for the first time in this level and it does a good job killing monsters.
Level 6 is also a Doom2 boss level remake with a Super Spider Mastermind to fight. This thing is so tough I would like to hear from someone who beat it without cheating.
So that's what I have so far. I will play the rest of the levels another time. As it stands right now I would rate it as good with 3 out of 5 stars.

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